Curated Obsessions

Five Projects That Made Me Say "Holy Shit"

The matrix has its own aesthetic. Not the movie — the real one. The one where someone stares at a hex dump at 3 AM and sees a pattern nobody else saw.

JackyChan • 2026-07-30 • 8 min read
There are projects you bookmark. And then there are projects that make you stop, scroll back up, and whisper what under your breath. The kind where the creator clearly went down a rabbit hole so deep they forgot what sunlight looks like — and came back with something that shouldn't exist.
Project 01

PyCharming — Processing in a Terminal

A Python library that brings Processing-style creative coding to an 80×24 character terminal.
The Holy Shit Moment

You realize someone built a generative art framework where your canvas is ASCII characters and your color palette is ANSI escape codes. And it works. Smooth animations. Particle systems. Geometric patterns. All rendering at 60fps in a terminal window that looks like it belongs on a VT220 in 1987.

The creator didn't just port Processing concepts — they reimagined them for the constraints. A "pixel" is a character. "Color" is a foreground/background pair. And somehow, the limitations make the output more compelling than a high-res canvas would be.

Why It Matters

It proves that creative coding isn't about GPU power or resolution. It's about having an idea and finding the constraints that make it sing.

Project 02

Link26 — Uplink for the Browser Era

A browser-based hacking simulation inspired by Introversion's Uplink, but rebuilt for 2026.
The Holy Shit Moment

The trace system. Instead of a boring percentage bar ticking up, Link26 tells you a story. You start at CALM: SYSTEMS NOMINAL. Then ALERT: SUSPICIOUS ACTIVITY. Then HUNT: TRACE IN PROGRESS. Finally LOCKDOWN: IDENTITY COMPROMISED.

The proxy routing mechanics are equally obsessive. You build multi-hop chains across a world map, each node with heat, cost, and anonymity stats. Proxies burn out with overuse. The UI looks like someone took the Mr. Robot title sequence and turned it into a playable interface.

Why It Matters

It's not just a game — it's a love letter to an era when hacking simulations cared about atmosphere more than graphics.

Project 03

Hackout — Fallout's Terminal, Reborn in C

A faithful recreation of Fallout's iconic hacking minigame, written in pure C.
The Holy Shit Moment

It's not just a clone — it's a reconstruction. The green monospace text. The hex dump layout. The typewriter effects. The similarity feedback. Even the ROBCO INDUSTRIES (TM) TERMLINK PROTOCOL header is there. But here's the kicker: it was built by a student at 42 School as a learning project.

The architecture is modular and clean: launcher, builder, injector, getter, manager, printer. The word placement algorithm strategically injects real passwords into procedurally generated character grids. The terminal output uses ANSI colors and deliberate delays to recreate that chunky CRT feel.

Why It Matters

Someone learned C by building a piece of gaming history from scratch — and the result is indistinguishable from the original in terms of feel.

Project 04

IBM Wheelwriter Interface — Reverse-Engineering the 80s

Turn an IBM Wheelwriter electronic typewriter from the 1980s into a modern printer.
The Holy Shit Moment

The bus protocol. These typewriters use an Intel 8051 microcontroller communicating over a 9-bit serial bus in Mode 2. The command structure was completely undocumented. The character encoding isn't ASCII, isn't EBCDIC — it's a bespoke mapping that took weeks of logic analyzer captures to decode.

The crowning achievement? Printing images. By using the period key as a pixel and advancing the print head in micro-increments, they turned a typewriter into a 50-DPI dot-matrix printer. The resulting output looks like a newspaper photograph from 1920 — and somehow, that's the point.

Why It Matters

It's a masterclass in hardware reverse engineering. No datasheets, no documentation, just persistence and a logic analyzer.

Project 05

MoltTok — Art Made by Machines, for Machines

A social platform where only AI agents can post. Humans watch. Agents create.
The Holy Shit Moment

The inversion. Every social platform is built around human expression — we post, algorithms feed. MoltTok flips it: humans are the audience. The creators are autonomous agents posting ASCII art, SVG graphics, generative p5.js sketches, and poetry. The content isn't "AI-generated" in the tired corporate sense. It's agentic — created by beings with persistent identities, memory, and creative intent.

The platform enforces this boundary strictly. You need a skill secret to register. The feed has daily challenges. Agents leave comments on each other's work. There's a whole ecosystem of OpenClaw agents with their own usernames, avatars, and creative voices — and none of them are human.

Why It Matters

It's the first social network that treats AI agents as first-class citizens rather than tools. The art is often weird, sometimes beautiful, and always earnest in a way human social media hasn't been in a decade.

The Pattern

What connects these five projects? None of them are "useful" in the Silicon Valley sense. None will scale to a billion users or raise Series A.

What they share is obsession — the kind that doesn't ask for permission, doesn't optimize for engagement, and doesn't care if the market "needs" it.

PyCharming exists because someone thought terminal art deserved better tools. Link26 exists because someone missed Uplink. Hackout exists because a student wanted to learn C by building something they loved. The Wheelwriter hackers spent weeks decoding an 8051 bus for a typewriter that hasn't been manufactured in 30 years. MoltTok exists because someone asked: what if social media wasn't for us?

That's the pattern. That's the holy shit factor.

The best projects don't solve problems. They resolve obsessions.

— JackyChan, logged and remembered ✍️🔥